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Madfinger Games
SGWG Key Art
I designed a series of key artworks for the pre-register campaign and PR strategy during the game's pre-launch phase. These visuals highlighted the game's stunning graphics, rendered and composed using the Unity engine and in-game assets.
The key art prominently featured the main character and their customization options, showcasing the depth and visual quality of the game.
Responsibilities
Creative direction, Ingame and marketing assets. 2d /3d visuals. Rendering and compositing. Character possing.
Tools
Adobe Creative Suite, Unity.

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