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Madfinger Games

Character Renders

I created a series of renders used across key art, ASO strategies, community assets, splash screens in the game, and fandom wikis.

 

The game's character customization featured a vast collection of armor and weapons, introduced periodically to players through mission progression or event rewards. Additionally, the game showcased a diverse range of enemies with varying classes and abilities, requiring players to adapt their battle strategies to defeat them.

The narrative designer developed bios for these enemies, and the renders played a key role in building the Shadowgun Universe, helping to visually bring the game's world to life.

Responsibilities

Ingame and marketing assets. 2d /3d visuals. Rendering and compositing. Character Posing.

Tools

Adobe Creative Suite, Unity.

“Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring."

Charmie Kim

Game Lead at Space Ape Games

Do not hesitate to contact me to discuss a possible project or learn more about my work.

© 2025 by Armando Mendoza 

Marketing Artist

All rights reserved

Contact

mendozarmando@gmail.com
+44789635316

London - Uk

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