



Madfinger Games
Character Renders
I created a series of renders used across key art, ASO strategies, community assets, splash screens in the game, and fandom wikis.
The game's character customization featured a vast collection of armor and weapons, introduced periodically to players through mission progression or event rewards. Additionally, the game showcased a diverse range of enemies with varying classes and abilities, requiring players to adapt their battle strategies to defeat them.
The narrative designer developed bios for these enemies, and the renders played a key role in building the Shadowgun Universe, helping to visually bring the game's world to life.
Responsibilities
Ingame and marketing assets. 2d /3d visuals. Rendering and compositing. Character Posing.
Tools
Adobe Creative Suite, Unity.











