



Madfinger Games
Helmet Project
I had the opportunity to participate in a specialized training session focused on asset creation for Shadowgun Legends, gaining hands-on experience with the full pipeline—from conceptualization to in-game integration. This two-month journey was guided by Michael Boylan, Team Lead, and Rohit Singh, Senior Character Artist.
Starting with Erika Horňáková’s 2D concept, I progressed through 3D blocking, hard surface sculpting, retopology, and substance texturing, ultimately creating a helmet that became part of the game's armor customization catalog.
This experience deepened my understanding of asset development and reinforced my skills in bringing high-quality visuals into an interactive gaming environment.
Responsibilities
Ingame assets, Hard surface sculpting retopology, Texturing, Rendering and compositing. Unity integration.
Tools
Adobe Creative Suite, Substace Painter, Maya, Zbrush, Unity, Marmoset