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Madfinger Games

Helmet Project

I had the opportunity to participate in a specialized training session focused on asset creation for Shadowgun Legends, gaining hands-on experience with the full pipeline—from conceptualization to in-game integration. This two-month journey was guided by Michael Boylan, Team Lead, and Rohit Singh, Senior Character Artist.

Starting with Erika Horňáková’s 2D concept, I progressed through 3D blocking, hard surface sculpting, retopology, and substance texturing, ultimately creating a helmet that became part of the game's armor customization catalog.

 

This experience deepened my understanding of asset development and reinforced my skills in bringing high-quality visuals into an interactive gaming environment.

Responsibilities

Ingame assets, Hard surface sculpting retopology,  Texturing, Rendering and compositing. Unity integration.

Tools

Adobe Creative Suite, Substace Painter, Maya, Zbrush, Unity, Marmoset

“Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring."

Charmie Kim

Game Lead at Space Ape Games

Do not hesitate to contact me to discuss a possible project or learn more about my work.

© 2025 by Armando Mendoza 

Marketing Artist

All rights reserved

Contact

mendozarmando@gmail.com
+44789635316

London - Uk

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