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Madfinger Games
SGL ASO
After the launch of Shadowgun Legends, our ASO strategy focused on optimizing the App Icon to maximize engagement, benchmarking against competitor apps. We conducted A/B tests to identify the most effective design that resonated with players.
For the screenshot tests, we used key art designed to visually captivate players, experimenting with different titles and keywords to enhance discoverability.
I created these assets using Unity for rendering and posing, followed by color correction and final touches in Adobe Creative Suite.
Responsibilities
Ingame and marketing assets. 2d /3d visuals. Rendering and compositing. Unity integration. Character posing.
Tools
Adobe Creative Suite, Blender, Unity.


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