



Madfinger Games
SGL Events
Events at Shadowgun Legends were a key strategy to engage players and extend their session time. We built community interaction through our social channels and created live stream sessions to showcase players' performances.
I designed the key art for these events, drawing inspiration from the event theme to craft a hero character and incorporating the event rewards as part of the visual composition. We also created unique branding for each event, with some recurring events helping to reinforce player engagement.
For the key art creation, I used Unity as the main compositing and rendering tool, utilizing the game's character customization options and environment catalog.
This allowed for creative freedom in storytelling and visual composition, ensuring each piece felt dynamic and in line with the game's theme.
Responsibilities
Ingame and marketing assets. 2d /3d visuals. Rendering and compositing. Character posing. Creative direction.
Tools
Adobe Creative Suite, Unity.















