

62 results found with an empty search
- ESA -T-shirt | Armando Mendoza Art
Home Portfolio Visit Reel Linkedin Back Merch ESA T-shirt After a successful presentation at the Shadowgun Wargames showcase during Gamescom 2018 , the Esports Student Association in the Czech Republic approached us to design a special t-shirt for their esports team. Following this, Madfinger Games offered them a sponsorship to support their presence as a Czech esports team. I created several design alternatives to give them a unique look and strong identity for the upcoming events that year. Responsibilities Creative direction, merch design. Tools Adobe Creative Suite. Final version Alternatives “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games
- CVC Vehicle Bio | Armando Mendoza Art
Home Portfolio Visit Reel Linkedin Back Chrome Valley Customs Vehicle Bio This initiative was focused on player engagement and social media channels. With the vast amount of vehicles, we decided to share with the community the background of each car. Every new content release included a new story showcasing the drama around a new vehicle from a specific fictional Manufacturer with specific Branding, History and variations. Responsibilities Marketing assets. 2d /3d visuals. Rendering and compositing. Tools Adobe Creative Suite, Blender, Maya, Unreal Engine 5 “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games
- Evaristo Shortfilm | Armando Mendoza Art
Home Portfolio Visit Reel Linkedin Back CGI Evaristo Shortfilm Colombian director and screenwriter Sebastián Duque created Evaristo , a short film exploring the pressures of modern life in a technology-driven world—where even dreams are rented and dependent on devices. The protagonist, Evaristo , relies on a decoder to sleep and escape his monotonous job and routine life. But when his decoder breaks, he finds an unexpected way out—leaving behind the comforts and constraints of the city to embrace nature and freedom. As a CGI artist for the film, I created several digital assets that were integrated in post-production, replacing props that were not physically available during filming. Responsibilities Modeling, Texturing, Photorealistic rendering, Compositing, Character posing. Tools Adobe Creative Suite, 3ds Max, Vray. Helmet scene Phone scene Shortfilm “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games
- Character Renders | Armando Mendoza Art
Home Portfolio Visit Reel Linkedin Back Madfinger Games Character Renders I created a series of renders used across key art, ASO strategies, community assets, splash screens in the game, and fandom wikis. The game's character customization featured a vast collection of armor and weapons, introduced periodically to players through mission progression or event rewards. Additionally, the game showcased a diverse range of enemies with varying classes and abilities, requiring players to adapt their battle strategies to defeat them. The narrative designer developed bios for these enemies, and the renders played a key role in building the Shadowgun Universe , helping to visually bring the game's world to life. Responsibilities Ingame and marketing assets. 2d /3d visuals. Rendering and compositing. Character Posing. Tools Adobe Creative Suite, Unity. “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games
- Dead Trigger 2 | Armando Mendoza Art
Home Portfolio Visit Reel Linkedin Back Madfinger Games Dead Trigger 2 The ASO support to Dead Trigger 2 game was focused on new App Icons, screenshots and milestones celebrations with the community. Dead Trigger 2 immerses players in a global battle against zombies,featuring a storyline with diverse mission types, a variety of weapons and gadgets. Responsibilities Appstore marketing assets. 2d /3d visuals. Rendering and compositing. Tools Adobe Creative Suite, Unity. “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games
- Chrome Valley Cutoms | Armando Mendoza Art
Home Portfolio Visit Reel Linkedin Back to Portfolio Space Ape games Chrome Valley Customs Chrome Valley Customs is a mobile puzzle game where players restore and customize classic cars by completing match-3 levels to earn coins for upgrades. It is set in the car customization garage of Chrome Valley, the game features a storyline involving different characters as the garage crew, customers and different cars with their backgrounds and stories. Key Art UA Ads Xzibit campaing ASO Vehicle bio Social & Community Video and animations “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games
- From London 2 Brighton | Armando Mendoza Art
Home Portfolio Visit Reel Linkedin Back Video & Animation From London to Brighton The London to Brighton Cycle Ride is a charity event held twice a year, inviting participants to cycle 55 miles in support of a charity of their choice. After getting more involved in cycling in London -and seeing the challenges the world faced in 2024—I was inspired to take part. I decided to invite some friends and colleagues to join me in fundraising for Doctors Without Borders (MSF) . Together, Phil Crawley, Fred Easey, Daniel Bell, Bryan Cindell, Simon Hade, Tom Martin, and I took on this incredible challenge, cycling 55 miles on September 15th. MSF provides emergency medical assistance to people affected by armed conflict, epidemics, and natural or man-made disasters. Operating in over 70 countries, they work without discrimination, going where others cannot or choose not to go—regardless of race, religion, gender, or political affiliation. Thanks to the generosity of our supporters, we raised £3,121, surpassing our goal by 178%! To promote our fundraising efforts, I also designed a poster that we shared with friends, family, colleagues, and company partners. To capture the experience, I edited a video compilation using footage from my Insta360 X3 camera and clips from my teammates’ phones, preserving the memories of our unforgettable ride. Responsibilities Video & animation, poster desing, coordinator, fundraiser. Tools Adobe Creative Suite. “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games
- CVC Community focus | Armando Mendoza Art
Home Portfolio Visit Reel Linkedin Back Chrome Valley Customs Community focus Supporting the activities of the Player Experience team, I created different images for our social channels, repurposing some of the key arts I created and crafting specific images to grow our community and players engagement. The strategy focused on creating games and rewards for the community, Vehicle introductions, teasers and customizations possibilities, special dates, movie poster inspirations and others. Responsibilities Marketing assets. 2d /3d visuals. Rendering and compositing. Character posing. Tools Adobe Creative Suite, Blender, Maya, Unreal Engine 5 “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games
- SGL Socials | Armando Mendoza Art
Home Portfolio Visit Reel Linkedin Back Madfinger Games SGL Socials Shadowgun Legends fostered a vibrant community, and we celebrated their enthusiasm with a weekly livestream designed to bring us closer to our players. This space allowed us to highlight their creativity and engagement with the game. Popular segments like Fashion Icon of the Week showcased the best player-submitted customizations, while we also supported community-driven events on Discord, such as Stairway to Legend, a PvP competition where players battled for in-game rewards. I recreated their character customizations in high-quality visuals using Unity, bringing their unique styles to life. Additionally, I designed weekly livestream invites with themed visuals tailored to each episode’s focus. This initiative was a fantastic opportunity to expand the Shadowgun Legends universe through storytelling while strengthening our connection with the player community. Responsibilities Ingame and marketing assets. 2d /3d visuals. Rendering and compositing. Unity integration. Character posing. Creative direction. Tools Adobe Creative Suite, Unity. Mad Stream assets Community contest Community Events “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games
- CVC Video & animations | Armando Mendoza Art
Home Portfolio Visit Reel Linkedin Back Chrome Valley Customs Video and animations In Addition to my main focus on static images, I created some animations. Car introductions, Holidays and character poses with some rigs I created. This opportunity was so much fun and an opportunity to cooperate with other colleagues and enhance my knowledge. Responsibilities Marketing assets. 2d /3d visuals. Rendering and compositing. Character posing. Tools Adobe Creative Suite, Blender, Maya, Unreal Engine 5 Japanese Cars loop In a simple loop, created the combination of the branding and the hero version of the Japanese cars in the game. Telesto road loop A chill sequence with the Telesto. An italian sports car . Making off Big Rig poses A little behind the scene of the poses for the Eras Tour inspired images. Big Rig Eras tour Taylor Sfwit poster and poses inpired, Big Rig snow angel. I went further creating a short sequence of a static image for the holidays season. Making of Big Rig snow angel Scene setup for the holidays sequence in Blender Bomb destruction. A combination of a Match 3 element with the game vehicle. Concept for vehicle sequence “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games
- CVC Xzibit Campaing | Armando Mendoza Art
Home Portfolio Visit Reel Linkedin Back Chrome Valley Customs Xzibit Campaing After a Cameo the marketing team managed to get from Xzibit, the legend from the Mtv’s show wanted to partner with us to create a bigger campaign. The team worked for months to prepare the comeback of Xzibit to restore cars. I had the main task of preparing the teaser image, shared by Xzibit himself on his platforms and the press started to talk about a new show. Later the trailer was revealed showing the Xzibit take over Chrome Valley Customs. I supported the video team with 2 animated sequences for the trailers and other renders used later on t the campaign activities. Responsibilities Marketing assets. 2d /3d visuals. Rendering and compositing. Animation and video edition. Tools Adobe Creative Suite, Blender, Maya, Unreal Engine 5 “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games
- Unkilled | Armando Mendoza Art
Home Portfolio Visit Reel Linkedin Back Madfinger Games Unkilled In Unkilled , players battle a zombie outbreak in New York City, taking on over 300 missions with customizable weapons and characters. This free-to-play first-person shooter offers both single-player and multiplayer modes, including intense PvP action. Our ASO strategy aimed to highlight these key selling points through compelling visuals that showcased characters, weapons, and formidable enemies. A/B testing played a crucial role in optimizing performance, focusing on finding the best-performing game icon, screenshots, and feature graphics to maximize player engagement. Responsibilities Ingame and marketing assets. 2d /3d visuals. Rendering and compositing. Unity integration. Tools Adobe Creative Suite, Unity. “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games
