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  • Virgin Casino | Armando Mendoza Art

    Home Portfolio Visit Reel Linkedin Back Gamesys (Bally's) Virgin Casino Responsibilities 2d /3d visuals. Rendering and compositing. Modeling and texturing. Tools Adobe Creative Suite, Blender. “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games

  • Personal Projects | Armando Mendoza Art

    Home Portfolio Visit Reel Linkedin Welcome to my personal projects Graphics Poster design Collection of posters showcases my work in promotions, and Key visuals. Read More CGI Evaristo Shortfilm 2012 Short film about the struggles of a monotony life in a work surrounded by tech devices. Read More Branding Diente Roca Rock Band Visual identity for an Indie Rock Band project. Read More Editorial My Father's Book My Father manuscript about his journey in life turn into a real book. Read More CGI Her Perfume A product inspired by a movie where the main character is not visible but always present Read More Branding I am MAD Welcome package initiative to integrate new joiners to the city and the company Read More Ui - Ux Rail route Czech Indie Game using train dispatcher systems as a visual experiences Read More Video edition From London to Brighton Visual compilation of the 2024 fundraising project to support Doctor Without Borders MSF Read More Editorial Dossier on Human Rights Violations in Colombia A comprehensive document summarizing the legal framework of theColombian civil uprising in 2021. Read More Merch ESA t-shirt Merch for the Esport Student Association in the Czech Republic. Read More Editorial Cooking Book An illustrated collection of cherished dishes. Read More Merch T-shirt Projects Merch project experimenting with fonts and shapes. Read More “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games

  • SGL Key art | Armando Mendoza Art

    Home Portfolio Visit Reel Linkedin Back Madfinger Games SGL Key Art Creating key art was a creative playground for storytelling. I had the freedom to craft in-game inspired key art, mission-based visuals, or scenes that explored possibilities within the Shadowgun Universe beyond just battles. By utilizing Unite engine and game assets such as characters, environments, armor, and VFX, I was able to produce high-quality images that captured the essence of Shadowgun Legends , engaging players with its immersive, premium experience. Responsibilities Ingame and marketing assets. 2d /3d visuals. Rendering and compositing. Character posing. Tools Adobe Creative Suite, Unity. “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games

  • Rainbow Riches Casino | Armando Mendoza Art

    Home Portfolio Visit Reel Linkedin Back Gamesys (Bally's) Rainbow Riches Casino Responsibilities 2d /3d visuals. Rendering and compositing. Modeling and texturing. Tools Adobe Creative Suite, Blender. “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games

  • This is SGL | Armando Mendoza Art

    Home Portfolio Visit Reel Linkedin Back Madfinger Games This is Shadowgun Legends To celebrate the first anniversary of Shadowgun Legends , we decided to create a video that embodied what it means to be a Legend. Being a Legend is about becoming a superstar, battling across the galaxy, and living like a rockstar in Earth’s hub, where players can trade armor and weapons, take on special missions, or relax at the disco or casino with others. I collaborated with the video and animation team to bring this vision to life. I started by crafting the initial sequences for the animatic to establish the flow of the story, and later chose the perfect music to elevate the energy. Once we had approval, Honza , Ondřej , and I finalized the scenes using Unity and the Adobe suite to capture, compose, and edit the visuals. This project was an incredible opportunity to enhance my skills as a storyteller, video editor, and animator. Responsibilities Ingame and marketing assets. 2d /3d visuals. Rendering and compositing. Unity integration. Tools Adobe Creative Suite, Unity. Final animatic Scenes wip “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games

  • Boom Beach Frontlines | Armando Mendoza Art

    Home Portfolio Visit Reel Linkedin Back to Portfolio Space Ape games Boom Beach Frontlines Space Ape and Supercell partnered to launch a 9v9 team-based mobile shooter set in the Boom Beach universe, the game introduced dynamic battlefields and a variety of units to unlock and upgrade. Unfortunately, the game was sunset a few months after I joined Space Ape. However, I had the opportunity to create various assets for social media and the game community, including key art highlights such as the artwork for the new game mode, Touchdown . Responsibilities Creative direction. Ingame and Marketing assets. 2d /3d visuals. Rendering and compositing. Tools Adobe suite, Maya, Unreal Engine 5 Key art Community post “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games

  • T-Shirt Project | Armando Mendoza Art

    Home Portfolio Visit Reel Linkedin Back Merch T-Shirt Project A couple of friends in Colombia gave me the opportunity to be part of their brands (Pulpo Ink and Premium) , designing t-shirts that experimented with shapes and text for screen printing on cotton fabric, targeting a young audience. The highlight of this project was the Vinyl t-shirt , a design created as a tribute to the legendary Salsa Orchestras of Cali, Colombia, whose music helped shape the city's reputation as the World Capital of Salsa. We launched this design during La Feria de Cali 2016 , the city's iconic December festival. Responsibilities Creative director, screen printing, photography. Tools Adobe Creative Suite, Screen printing textiles. “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games

  • SGWG Socials | Armando Mendoza Art

    Home Portfolio Visit Reel Linkedin Back Madfinger Games SGWG Socials The pre-launch social strategy for the game centered around a Pre-registration campaign , offering exclusive character skins as incentives, and a live stream event, War Room , where the community could engage with the dev team and gain deeper insights into the game's development and upcoming release. I contributed by designing key assets for the campaign and creating video clips using in-game animations and Unity. These clips were carefully composed and captured to entertain and engage our audience, enhancing the overall promotional effort. Responsibilities Creative direction, Marketing assets. 2d /3d visuals. Rendering and compositing. Animation and video edition. Tools Adobe Creative Suite, Unity. Live stream invitations Live streams animated invites Countdown assets “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games

  • Shadowgun Legends | Armando Mendoza Art

    Home Portfolio Visit Reel Linkedin Back to Portfolio Madfinger Games Shadowgun Legends Marketing for Shadowgun Legends was heavily social, with different strategies and art assets focused on player engagement like the Livestreams with competitions to highlight the character customization by the community using the large in-game assets library. As an artist for Shadowgun Legends , I designed key arts, ASO materials, social media posts and livestreams assets. Some of the highlights as a creative artist in this project are the opportunity to design a helmet to be part of the props players could collect and the exhibition both at Gameaccess 2018, and my participation conceptualizing the video to celebrate the first year of Shadowgun Legends , creating the first animatikes and finalising some of the scenes. SGL Events SGL Key art This is Shadowgun Legends SGL ASO Gamescom 2018 Helmet Project Character renders SGL Socials “Armando is a creative force of nature, a truly one of a kind multi-talented art dynamo! His energy and enthusiasm for innovation and drive to always improve both what we were creating and how we were creating them was never short of inspiring." Charmie Kim Game Lead at Space Ape Games

  • Chrome Valley Customs | Armando Mendoza Art

    < Back Chrome Valley Customs We created a regular flow of ads for UA purposes. The strategy behind these ads was to find what can resonate with our potential players and interact with it. We created a regular flow of ads for UA purposes. The strategy behind these ads was to find what can resonate with our potential players and interact with it. As a result we found out that the tycoon theme resonated with the players and allowed us to develop deeper this theme on video and static ads. To create this images I used mainly Unreal Engine to render out environments and Vehicles. The images with the characters were posed and created within the Unreal Engine posing tools and with a rigged character version (Big Rig) for blender that I created until we setted up the Unreal tools. post processing with photoshop and templated accordingly to distribution channels. Power in Numbers 30 Programs 50 Locations 200 Volunteers Project Gallery Previous Next

  • Projects (List) | Armando Mendoza Art

    Projects Evaristo Shortfilm Read More Gamesys Read More CGI Read More Chrome Valley Customs We created a regular flow of ads for UA purposes. The strategy behind these ads was to find what can resonate with our potential players and interact with it. Read More Beatstar This is placeholder text. To change this content, double-click on the element and click Change Content. Read More Shadowgun Legends This is placeholder text. To change this content, double-click on the element and click Change Content. Read More Shadowgun Wargames This is placeholder text. To change this content, double-click on the element and click Change Content. Read More

  • Shadowgun Wargames | Armando Mendoza Art

    < Back Shadowgun Wargames This is placeholder text. To change this content, double-click on the element and click Change Content. This is placeholder text. To change this content, double-click on the element and click Change Content. Want to view and manage all your collections? Click on the Content Manager button in the Add panel on the left. Here, you can make changes to your content, add new fields, create dynamic pages and more. You can create as many collections as you need. Your collection is already set up for you with fields and content. Add your own, or import content from a CSV file. Add fields for any type of content you want to display, such as rich text, images, videos and more. You can also collect and store information from your site visitors using input elements like custom forms and fields. Be sure to click Sync after making changes in a collection, so visitors can see your newest content on your live site. Preview your site to check that all your elements are displaying content from the right collection fields. Power in Numbers 30 Programs 50 Locations 200 Volunteers Project Gallery Previous Next

Do not hesitate to contact me to discuss a possible project or learn more about my work.

© 2025 by Armando Mendoza 

Marketing Artist

All rights reserved

Contact

mendozarmando@gmail.com
+44789635316

London - Uk

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